This belongs to Kitbash3D and it's available at Cargo.
For woods I decided to go for a mix of different tileable materials to achieve a cohesive look between scenes and add variation to props, making each material pop to keep very low material count. Also special mention to my gradient damaged wood, for making me able to add detail and storytelling to all the environment without adding any unnecessary material
This post is just an example of my trim and tileable work in action, but there was many other wooden props in this environment
Texturing team: Alexey Druzhkov and Alex Luna Garvin
Modeling team: Dan Ene, JD Havenga, and Brandon Acree
Graphic work: Emily Amick