Kitbash3D: Cyberpunk Interior props - Texturing
Rendered by Kitbash3D

Rendered by Kitbash3D

Rendered by Kitbash3D

Rendered by Kitbash3D

Rendered by Kitbash3D

Rendered by Kitbash3D

Rendered by Kitbash3D

Rendered by Kitbash3D

Good example of tileable and trim texturings to achieve a unique look

Good example of tileable and trim texturings to achieve a unique look

Each color represents 1 material

Each color represents 1 material

Each color represents 1 material

Each color represents 1 material

Each color represents 1 material

Each color represents 1 material

Each color represents 1 material

Each color represents 1 material

The cyborg is the only asset in this scene with unique texturing. It was textured with 1 atlas at 20.48 texel density

The cyborg is the only asset in this scene with unique texturing. It was textured with 1 atlas at 20.48 texel density

Some of the computer modules used to build the scene

Some of the computer modules used to build the scene

Example of the kitchen modules, using only 3 Trim materials and 1 emissive light material

Example of the kitchen modules, using only 3 Trim materials and 1 emissive light material

Trim set example

Trim set example

Trim set example

Trim set example

This kit has over 150 unique props, I textured 100% of them

This kit has over 150 unique props, I textured 100% of them

This belongs to Kitbash3D and it's available at Cargo.
For Cyberpunk Interiors I was in charge of texturing all props on the scenes, creating trims and optimizing the materials. All scene renders belong to Kitbash3D and were NOT made by me. Interior structures textures and lighting was made by Alexey Druzhkov

Texturing team: Alexey Druzhkov and Alex Luna Garvin
Modeling team: Dan Ene, JD Havenga, and Brandon Acree
Graphic work: Emily Amick