Good example of tileable and trim texturings to achieve a unique look
Each color represents 1 material
Each color represents 1 material
Each color represents 1 material
Each color represents 1 material
The cyborg is the only asset in this scene with unique texturing. It was textured with 1 atlas at 20.48 texel density
Some of the computer modules used to build the scene
Example of the kitchen modules, using only 3 Trim materials and 1 emissive light material
Trim set example
Trim set example
This kit has over 150 unique props, I textured 100% of them
Kitbash3D: Cyberpunk Interior props - Texturing
This belongs to Kitbash3D and it's available at Cargo.
For Cyberpunk Interiors I was in charge of texturing all props on the scenes, creating trims and optimizing the materials. All scene renders belong to Kitbash3D and were NOT made by me. Interior structures textures and lighting was made by Alexey Druzhkov
Texturing team: Alexey Druzhkov and Alex Luna Garvin
Modeling team: Dan Ene, JD Havenga, and Brandon Acree
Graphic work: Emily Amick