3D and Material artist who specializes in realistic PBR, with experience
making environments and props come to life!
Aside of my artistic skills I also developed tools and plugins
professionaly to improve workflows on the companies I worked on.
I've worked on many projects of different types of areas, such as videogames
for PC and consoles, mobile games, advertisement, VR, and XR experiences.
As a Freelance artist I've developed props from start to finish, following all the
instructions and feedback from my clients.
At Expacia we worked creating tools and VR learning experience for industry and medical students to learn with practice in a safe environment.
I developed tools and backend implementations in Unity
I was part of the kit production team, as a Material artist, I was responsible for
creating unique and stunning materials, UV and texture the environments and
props. In the company, I specialized in interiors and vehicles, with a high
concern on optimization and quality.
I’ve also developed some plugins and tools for the company that helped all the team