This belongs to Kitbash3D and it's available at Cargo.
This is a collection of some of the props that I decided to texture uniquely, in this case the only asset with a highpoly approach was the stoves, but only to get some of the big bricks borders to bevel as desired, no rock sculpting was made, all the stone detail is a mix of substance designer premade smartmaterials and lots of substance painter love
Texturing team: Alexey Druzhkov and Alex Luna Garvin
Modeling team: Dan Ene, JD Havenga, and Brandon Acree
Graphic work: Emily Amick