Kitbash3D: Brutalist 2055 - Texturing - Kitbash3d
Some of my favorite material

Some of my favorite material

Main metals I used as a base for other materials aswell

Main metals I used as a base for other materials aswell

It's been a long time since I posted anything here! I've been quite busy lately, but some of my work is finally coming out and I can share it here.
I was part of the texturing team for Brutalist 2055 and got lucky enough to texture some of those huge buildings and many props and create some cool materials!

I'm not sharing here all my work in the kit since it would be a big post, instead, I'm posting my favorite work and some of the coolest shots of the buildings I worked on.

Texturing team: Gabriela Herrera, Alex Luna Garvin, Tomás Berczeller Miranda, and Alexey Druzhkov
Modeling team: Joseph Sylvester & Mohammad Afshari
Graphic work: Emily Amick
Renders done by: Alex Shyp

Special shoutout to Alexey Druzhkov (HRDesign)

https://www.artstation.com/hrdesign

for all the help with the Art direction and polishing feedback! Also, most materials rely on their incredible custom nodes and previous work in other kits!