A steampunk carbine I made based on the concept art from Jake Zetter.
This whole piece has been modeled in 3Ds Max and textured in Substance Painter (without sculpt/zbrush). I made this piece in between projects, for around 3 weeks.
It's a game-ready asset, which can work on much different texture sizes, as shown in the post.
As always with my pieces, this one works with 3 textures (Base color, Normal Map, and Ambient-Roughness-Metallic mask).